[Note: In this site, we use the term Extended Reality (XR) as a convenient shorthand referring collectively to the different modalities of Augmented Reality (AR), Virtual Reality (VR), and Mixed Reality (MR). ]
How might XR modalities be deployed for teaching and learning in ways that furnish multiple means for representation, action & expression, and engagement while also aligning with our commitment to making user-facing IT environments accessible?
This site covers some of the potential barriers to using XR faced by...
It’s always interesting to me how best practices and principles of one kind actually support other best practices and principles, as if there is some kind of goodness feedback loop out there. Consider for example the fascinating case of litter in the metaverse.
I recently attended an excellent conference, GatherVerse 2022. The focus of the GatherVerse community is on designing and nurturing a human-first metaverse, an intentional effort to inject ethical design and governance principles into this emerging technology space so that the...
The following reflection comes from UC Berkeley Student Bernard Wong, who recorded his first impressions upon trying out an Oculus Quest 2 for the first time.