XR User Perspective

Individual user experiences using XR platforms and devices.

XR Accessibility

[Note: In this site, we use the term Extended Reality (XR) as a convenient shorthand referring collectively to the different modalities of Augmented Reality (AR), Virtual Reality (VR), and Mixed Reality (MR). ]

How might XR modalities be deployed for teaching and learning in ways that furnish multiple means for representation, action & expression, and engagement while also aligning with our commitment to making user-facing IT environments accessible?

This site covers some of the potential barriers to using XR faced by...

Towards a Litter-Free Metaverse!

by Chris Hoffman

It’s always interesting to me how best practices and principles of one kind actually support other best practices and principles, as if there is some kind of goodness feedback loop out there. Consider for example the fascinating case of litter in the metaverse.

I recently attended an excellent conference, GatherVerse 2022. The focus of the GatherVerse community is on designing and nurturing a human-first metaverse, an intentional effort to inject ethical design and governance principles into this emerging technology space so that the...

Oculus Quest 2 First Impressions

By Bernard Wong

An Oculus 2 headset and controllers

The following reflection comes from UC Berkeley Student Bernard Wong, who recorded his first impressions upon trying out an Oculus Quest 2 for the first time.

First Impressions

Opening the box was quite an amazing...

Oculus Quest 2 Initial Thoughts

By Anni Chai

An Oculus 2 headset and controllers

The following review comes from UC Berkeley Student Anni Chai, who recorded her experiences upon trying out an Oculus Quest 2 for the first time.

Comfort

The headset itself is lighter in weight and less bulky than I had imagined. More importantly, it feels very balanced in...